![]() I was also inspired by batari's great work on this thread without his disassembly and example none of this would have been possible. In any case, he put out a great version of DK within the framework he was given, and I hope this will be a fitting tribute to his accomplishment. Garry said in an interview he would have done all four levels if Coleco had given him more time and an 8k cart. So why even bother with a 4k Donkey Kong hack, now that we have such great looking homebrew versions out there? Because I always liked Garry's port, notwithstanding the missing screens. The ramp and rivet screens of the original have been converted into the elevator and conveyor screens respectively: This is a hack of Garry Kitchen's Donkey Kong.
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